

And the plot’s not what’s interesting here, it’s the premise. The residents of Athia are bewitched by Frey’s smartphone, for example, and wearable sidekick Cuff (more of a bracelet, really) spends the whole game mispronouncing Frey’s native New York as though it were a locale from a Tolkien story.īut just when you think Forspoken will say something funny and insightful about the genre, it seems to get bogged down in plot again. It should be a landscape for knowing parody and fourth wall breaks, and you can tell that’s sometimes on Forspoken’s creators’ minds. The reasons it falls short as an experience are complicated, because modern triple-A is complicated It’s not that this dimension is especially novel, it’s not – take away the crystals and quiffs from a Final Fantasy game, and this is what’s left over – but the fact that you’re experiencing it through the eyes of someone from our familiar world is, once again, ripe with untapped potential.

The fantasy world of Athia, too, deserved a more satisfying and illuminating explanation.
